Uses of Interface
rekit.logic.ILevelScene
Packages that use ILevelScene
Package
Description
-
Uses of ILevelScene in rekit.logic
Methods in rekit.logic that return types with arguments of type ILevelSceneModifier and TypeMethodDescriptionGameModel.getTestSceneConstructor()
Model.getTestSceneConstructor()
Get the special testscene's constructor.Method parameters in rekit.logic with type arguments of type ILevelSceneModifier and TypeMethodDescriptionvoid
GameModel.registerTestScene
(Function<GameModel, ILevelScene> constructor) void
Model.registerTestScene
(Function<GameModel, ILevelScene> constructor) Register a special testscene for debugging.void
GameModel.switchScene
(Function<GameModel, ILevelScene> constructor) Switch to scene with default parameters. -
Uses of ILevelScene in rekit.logic.gameelements
Methods in rekit.logic.gameelements that return ILevelSceneModifier and TypeMethodDescriptionfinal ILevelScene
GameElement.getScene()
Get the current scene.Methods in rekit.logic.gameelements with parameters of type ILevelSceneModifier and TypeMethodDescriptionfinal void
GameElement.setScene
(ILevelScene value) Setter for theIScene
thisGameElement
belongs to. -
Uses of ILevelScene in rekit.logic.gui
Methods in rekit.logic.gui that return ILevelSceneConstructors in rekit.logic.gui with parameters of type ILevelSceneModifierConstructorDescriptionLevelGuiElement
(ILevelScene scene) Create LevelGuiElement by ILevelScene.LifeGui
(ILevelScene scene) Create the status view for lives.ScoreGui
(ILevelScene scene) Create the status view. -
Uses of ILevelScene in rekit.logic.level
Methods in rekit.logic.level with parameters of type ILevelSceneModifier and TypeMethodDescriptionvoid
BossStructure.endBattle
(ILevelScene scene) End the battle. -
Uses of ILevelScene in rekit.logic.scene
Classes in rekit.logic.scene that implement ILevelSceneModifier and TypeClassDescriptionclass
Scene that holds a playable Level created by a LevelCreator.