Uses of Annotation Interface
rekit.logic.Collidable.Optional
Packages that use Collidable.Optional
-
Uses of Collidable.Optional in rekit.logic
Methods in rekit.logic with annotations of type Collidable.OptionalModifier and TypeMethodDescriptiondefault voidCollidable.collidedWithSolid(Frame collision, Direction dir) Optional reaction to a collision that can be invoked in other GameElements reactToCollision(). -
Uses of Collidable.Optional in rekit.logic.gameelements.entities
Methods in rekit.logic.gameelements.entities with annotations of type Collidable.OptionalModifier and TypeMethodDescriptionvoidEntity.collidedWithSolid(Frame collision, Direction dir) This implementation will ensure that no entity is able to fall through the ground or into another Object.