Uses of Annotation Interface
rekit.logic.Collidable.Optional
Packages that use Collidable.Optional
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Uses of Collidable.Optional in rekit.logic
Methods in rekit.logic with annotations of type Collidable.OptionalModifier and TypeMethodDescriptiondefault void
Collidable.collidedWithSolid
(Frame collision, Direction dir) Optional reaction to a collision that can be invoked in other GameElements reactToCollision(). -
Uses of Collidable.Optional in rekit.logic.gameelements.entities
Methods in rekit.logic.gameelements.entities with annotations of type Collidable.OptionalModifier and TypeMethodDescriptionvoid
Entity.collidedWithSolid
(Frame collision, Direction dir) This implementation will ensure that no entity is able to fall through the ground or into another Object.