Package rekit.logic
Interface Collidable
- All Known Implementing Classes:
BackgroundElement
,Boss
,Coin
,DamageParticle
,DefaultCoin
,DynamicInanimate
,EndTrigger
,Enemy
,Entity
,GameElement
,HeapElement
,HeapElementCloud
,HeapElementMountain
,Inanimate
,InanimateBox
,InanimateDoor
,InanimateFloor
,InanimateTrigger
,Life
,Particle
,Pickup
,Player
,StateEntity
,TextParticle
public interface Collidable
Defines the interface that every GameElement that can collide must have.
- Author:
- Angelo Aracri
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic @interface
Methods which are annotated with this annotation, are optional methods for special behavior. -
Method Summary
Modifier and TypeMethodDescriptiondefault void
addDamage
(int damage) Optional reaction to a collision.default void
collidedWithSolid
(Frame collision, Direction dir) Optional reaction to a collision that can be invoked in other GameElements reactToCollision().default int
getLives()
Getter for the current lifes of the GameElement.default void
reactToCollision
(GameElement element, Direction dir) Notification that this GameElement has been collided with from another GameElement element from the given direction dir.
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Method Details
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addDamage
default void addDamage(int damage) Optional reaction to a collision. Removes lifes of the GameElement.- Parameters:
damage
- the amount of lifes to remove
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getLives
default int getLives()Getter for the current lifes of the GameElement.- Returns:
- the amount of lifes of the GameElement
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collidedWithSolid
Optional reaction to a collision that can be invoked in other GameElements reactToCollision(). Notification that this GameElement has collided with another GameElement with the CollisionFrame collision from a given direction dir. Define optional reactions that the GameElement performs on itself upon collision.- Parameters:
collision
- the Frame of the GameElement that was collided ondir
- the direction of this GameElement where the collision took place
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reactToCollision
Notification that this GameElement has been collided with from another GameElement element from the given direction dir.
Can be overwritten for defining an optional reaction that the GameElement performs on the other GameElement and/or itself upon collision.
- Parameters:
element
- the GameElement that collided with this GameElementdir
- the Direction this GameElement has been collided from.
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