Class NotInitializedState
java.lang.Object
rekit.logic.gameelements.entities.state.EntityState
rekit.logic.gameelements.entities.state.NotInitializedState
This state is used for all prototypes of
This state will print to the syserr that the wrong constructor
Entity.This state will print to the syserr that the wrong constructor
Entity(Team team) was used to create this element- Author:
- Dominik Fuchss
-
Field Summary
Fields inherited from class rekit.logic.gameelements.entities.state.EntityState
entity -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidThis method will be invoked when this entity collides with the floor.voidLogic loop of state.Methods inherited from class rekit.logic.gameelements.entities.state.EntityState
canJump
-
Constructor Details
-
NotInitializedState
Create the State.- Parameters:
entity- the entity
-
-
Method Details
-
logicLoop
public void logicLoop()Description copied from class:EntityStateLogic loop of state.- Overrides:
logicLoopin classEntityState
-
floorCollision
public void floorCollision()Description copied from class:EntityStateThis method will be invoked when this entity collides with the floor.- Overrides:
floorCollisionin classEntityState
-