Package rekit.logic.gameelements.entities.state
package rekit.logic.gameelements.entities.state
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ClassesClassDescriptionThe default state a entity is in after initialization.The abstract state an entity can be in.The default state a entity is in after jumping.The jumping state a entity is in upon jumping until landing Represents the state where a player can not jump anymore.This state is used for all prototypes of
Entity
.
This state will print to the syserr that the wrong constructorEntity(Team team)
was used to create this element