Class InanimateDoor

All Implemented Interfaces:
Collidable

public class InanimateDoor extends InanimateBox
This is the default implementation of an inanimate door in the game.
  • Constructor Details

    • InanimateDoor

      public InanimateDoor(Vec pos)
      Create a new door.
      Parameters:
      pos - the position
  • Method Details

    • internalRender

      public void internalRender(GameGrid f)
      Description copied from class: GameElement

      Template method that will be called periodically after being added to a IScene. Must be as performant as possible to keep the FPS low, since it will be called in every render-loop.

      Should be overwritten in sub classes for custom visualization using the GameGrid.

      Overrides:
      internalRender in class InanimateBox
      Parameters:
      f - the GameGrid that represents the games field and supplies primitive drawing operations.