Uses of Class
rekit.logic.gameelements.inanimate.Inanimate
Packages that use Inanimate
-
Uses of Inanimate in rekit.logic.gameelements.inanimate
Subclasses of Inanimate in rekit.logic.gameelements.inanimateModifier and TypeClassDescriptionfinal class
This class represents an EndPortal.class
This is the default implementation of an inanimate in the game (no ground).class
This is the default implementation of an inanimate door in the game.class
The standard Inanimate that will be used for the lowest height in the level.class
This is the default implementation of an inanimate trigger in the game.Methods in rekit.logic.gameelements.inanimate that return InanimateModifier and TypeMethodDescriptionstatic Inanimate
EndTrigger.getPrototype()
Get the prototype of the EndTrigger.static Inanimate
Inanimate.getPrototype()
Get the inanimate-prototype.static Inanimate
InanimateBox.staticCreate
(Vec pos) Create a new InanimateBox.static Inanimate
InanimateFloor.staticCreate
(Vec pos) Static create method that will be used byInanimate
for it in order to decide betweenInanimateFloor
andInanimateBox
. -
Uses of Inanimate in rekit.logic.gameelements.type
Subclasses of Inanimate in rekit.logic.gameelements.typeModifier and TypeClassDescriptionclass
This class is the parent class of all dynamically loaded Inanimate.