Enum Class Scenes

java.lang.Object
java.lang.Enum<Scenes>
rekit.logic.scene.Scenes
All Implemented Interfaces:
Serializable, Comparable<Scenes>, Constable

public enum Scenes extends Enum<Scenes>
This enum manages all different types of Scenes in the game.
  • Enum Constant Details

    • INFINITE_FUN

      public static final Scenes INFINITE_FUN
      An infinite level.
    • LOD

      public static final Scenes LOD
      A level of the day.
    • ARCADE

      public static final Scenes ARCADE
      An arcade level.
    • BOSS_RUSH

      public static final Scenes BOSS_RUSH
      An boss rush level.
  • Method Details

    • values

      public static Scenes[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static Scenes valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getByInstance

      public static Scenes getByInstance(IScene scene)
      Get the corresponding instance of the scene.
      Parameters:
      scene - the scene
      Returns:
      the Scenes Type
    • isMenu

      public boolean isMenu()
      Indicates whether this scene is a menu.
      Returns:
      true if it is a menu, false otherwise
    • getNewScene

      public IScene getNewScene(GameModel model, String... options)
      Get a new scene of a type.
      Parameters:
      model - the model
      options - the options
      Returns:
      the scene