Uses of Class
rekit.primitives.geometry.Frame
Packages that use Frame
Package
Description
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Uses of Frame in rekit.logic
Methods in rekit.logic with parameters of type FrameModifier and TypeMethodDescriptiondefault voidCollidable.collidedWithSolid(Frame collision, Direction dir) Optional reaction to a collision that can be invoked in other GameElements reactToCollision(). -
Uses of Frame in rekit.logic.gameelements
Methods in rekit.logic.gameelements that return FrameModifier and TypeMethodDescriptionGameElement.getFrame()Returns aFramethat represents the collision box theGameElementwill be using. -
Uses of Frame in rekit.logic.gameelements.entities
Methods in rekit.logic.gameelements.entities with parameters of type FrameModifier and TypeMethodDescriptionvoidEntity.collidedWithSolid(Frame collision, Direction dir) This implementation will ensure that no entity is able to fall through the ground or into another Object.voidPlayer.collidedWithSolid(Frame collision, Direction dir) voidStateEntity.collidedWithSolid(Frame collision, Direction dir) -
Uses of Frame in rekit.logic.gameelements.inanimate
Methods in rekit.logic.gameelements.inanimate with parameters of type FrameModifier and TypeMethodDescriptionvoidInanimate.collidedWithSolid(Frame collision, Direction dir) -
Uses of Frame in rekit.logic.gameelements.particles
Methods in rekit.logic.gameelements.particles that return Frame -
Uses of Frame in rekit.logic.gui.parallax
Methods in rekit.logic.gui.parallax with parameters of type FrameModifier and TypeMethodDescriptionvoidBackgroundElement.collidedWithSolid(Frame collision, Direction dir) -
Uses of Frame in rekit.primitives.geometry
Methods in rekit.primitives.geometry with parameters of type FrameModifier and TypeMethodDescriptionbooleanFrame.intersects(Frame otherFrame) Check whether this frame collides with another.