Uses of Class
rekit.primitives.geometry.Frame
Packages that use Frame
Package
Description
-
Uses of Frame in rekit.logic
Methods in rekit.logic with parameters of type FrameModifier and TypeMethodDescriptiondefault void
Collidable.collidedWithSolid
(Frame collision, Direction dir) Optional reaction to a collision that can be invoked in other GameElements reactToCollision(). -
Uses of Frame in rekit.logic.gameelements
Methods in rekit.logic.gameelements that return FrameModifier and TypeMethodDescriptionGameElement.getFrame()
Returns aFrame
that represents the collision box theGameElement
will be using. -
Uses of Frame in rekit.logic.gameelements.entities
Methods in rekit.logic.gameelements.entities with parameters of type FrameModifier and TypeMethodDescriptionvoid
Entity.collidedWithSolid
(Frame collision, Direction dir) This implementation will ensure that no entity is able to fall through the ground or into another Object.void
Player.collidedWithSolid
(Frame collision, Direction dir) void
StateEntity.collidedWithSolid
(Frame collision, Direction dir) -
Uses of Frame in rekit.logic.gameelements.inanimate
Methods in rekit.logic.gameelements.inanimate with parameters of type FrameModifier and TypeMethodDescriptionvoid
Inanimate.collidedWithSolid
(Frame collision, Direction dir) -
Uses of Frame in rekit.logic.gameelements.particles
Methods in rekit.logic.gameelements.particles that return Frame -
Uses of Frame in rekit.logic.gui.parallax
Methods in rekit.logic.gui.parallax with parameters of type FrameModifier and TypeMethodDescriptionvoid
BackgroundElement.collidedWithSolid
(Frame collision, Direction dir) -
Uses of Frame in rekit.primitives.geometry
Methods in rekit.primitives.geometry with parameters of type FrameModifier and TypeMethodDescriptionboolean
Frame.intersects
(Frame otherFrame) Check whether this frame collides with another.