Uses of Class
rekit.primitives.geometry.Polygon
Packages that use Polygon
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Uses of Polygon in rekit.core
Methods in rekit.core with parameters of type PolygonModifier and TypeMethodDescriptionfinal voidGameGrid.drawPolygon(Polygon polygon, RGBAColor color, boolean fill) Draw a polygon.
invokesGameGrid.drawPolygon(Polygon, RGBAColor, boolean, boolean)and set usefilter totrueabstract voidGameGrid.drawPolygon(Polygon polygon, RGBAColor color, boolean fill, boolean usefilter) Draw a polygon. -
Uses of Polygon in rekit.logic.gameelements.particles
Fields in rekit.logic.gameelements.particles declared as PolygonMethods in rekit.logic.gameelements.particles with parameters of type PolygonModifier and TypeMethodDescriptionvoidParticle.setProperties(Polygon polygon, Vec pos, long lifeTime, Progress scale, Progress speed, Progress rotation, Progress angle, Progress colorR, Progress colorG, Progress colorB, Progress colorA) Saves all ProgressDependencies required for the Particle behavior. -
Uses of Polygon in rekit.primitives.geometry
Methods in rekit.primitives.geometry that return Polygon