Package rekit.logic.gui.parallax
Class HeapElementCloud
java.lang.Object
rekit.logic.gameelements.GameElement
rekit.logic.gui.parallax.BackgroundElement
rekit.logic.gui.parallax.HeapElement
rekit.logic.gui.parallax.HeapElementCloud
- All Implemented Interfaces:
Collidable
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Nested Class Summary
Nested classes/interfaces inherited from interface rekit.logic.Collidable
Collidable.Optional -
Field Summary
Fields inherited from class rekit.logic.gui.parallax.HeapElement
colFields inherited from class rekit.logic.gui.parallax.BackgroundElement
backgroundZ, parentFields inherited from class rekit.logic.gameelements.GameElement
deleteMe, deltaTime, team, visible -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidTemplate method that will be called periodically after being added to aIScene.Methods inherited from class rekit.logic.gui.parallax.HeapElement
elemColAMu, elemColASigma, elemColBMu, elemColBSigma, elemColGMu, elemColGSigma, elemColRMu, elemColRSigma, elemHeightMu, elemHeightSigma, elemNumMu, elemNumSigma, elemWidthMu, elemWidthSigma, elemXMu, elemXSigma, elemYMu, elemYSigma, heapDistanceMu, heapDistanceSigmaMethods inherited from class rekit.logic.gui.parallax.BackgroundElement
addDamage, collidedWithSolid, getLives, getZHintMethods inherited from class rekit.logic.gameelements.GameElement
checkCollision, create, destroy, getDeleteMe, getFrame, getPos, getScene, getSize, getTeam, getVel, getZ, init, isAddableToGroup, isVisible, killBoost, logicLoop, reactToCollision, render, setPos, setScene, setSize, setVel
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Constructor Details
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HeapElementCloud
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Method Details
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internalRender
Description copied from class:GameElementTemplate method that will be called periodically after being added to a
IScene. Must be as performant as possible to keep the FPS low, since it will be called in every render-loop.Should be overwritten in sub classes for custom visualization using the
GameGrid.- Specified by:
internalRenderin classHeapElement- Parameters:
f- theGameGridthat represents the games field and supplies primitive drawing operations.
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create
- Specified by:
createin classHeapElement
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