Class HeapElementCloud

All Implemented Interfaces:
Collidable

public class HeapElementCloud extends HeapElement
  • Constructor Details

  • Method Details

    • internalRender

      public void internalRender(GameGrid f)
      Description copied from class: GameElement

      Template method that will be called periodically after being added to a IScene. Must be as performant as possible to keep the FPS low, since it will be called in every render-loop.

      Should be overwritten in sub classes for custom visualization using the GameGrid.

      Specified by:
      internalRender in class HeapElement
      Parameters:
      f - the GameGrid that represents the games field and supplies primitive drawing operations.
    • create

      public HeapElement create(HeapLayer parent, Vec pos, Vec size, RGBAColor col)
      Specified by:
      create in class HeapElement