Uses of Interface
rekit.logic.Collidable
Packages that use Collidable
Package
Description
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Uses of Collidable in rekit.logic.gameelements
Classes in rekit.logic.gameelements that implement CollidableModifier and TypeClassDescriptionclass
Abstract class that represents an Element that is a visual part of aIScene
, eg. -
Uses of Collidable in rekit.logic.gameelements.entities
Classes in rekit.logic.gameelements.entities that implement CollidableModifier and TypeClassDescriptionclass
This class represents one of the most importantGameElement
-Type:
These are the moving GameElements, which can interact between each other, so as thePlayer
,Enemies
,Pickups
, etc.final class
The (maybe) most importantEntity
of the Game:
The Player (most likely you).class
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Uses of Collidable in rekit.logic.gameelements.entities.pickups
Classes in rekit.logic.gameelements.entities.pickups that implement CollidableModifier and TypeClassDescriptionclass
This class represents default coins.final class
This class defines a simplePickup
; a Life which will give the player lives. -
Uses of Collidable in rekit.logic.gameelements.inanimate
Classes in rekit.logic.gameelements.inanimate that implement CollidableModifier and TypeClassDescriptionfinal class
This class represents an EndPortal.class
This is the default implementation of an inanimate in the game.class
This is the default implementation of an inanimate in the game (no ground).class
This is the default implementation of an inanimate door in the game.class
The standard Inanimate that will be used for the lowest height in the level.class
This is the default implementation of an inanimate trigger in the game. -
Uses of Collidable in rekit.logic.gameelements.particles
Classes in rekit.logic.gameelements.particles that implement CollidableModifier and TypeClassDescriptionclass
class
A simple GameElement with no collision and only with graphical effects.class
Particle
that shows a text, that can be specified viaTextParticle.setText(String)
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Uses of Collidable in rekit.logic.gameelements.type
Classes in rekit.logic.gameelements.type that implement CollidableModifier and TypeClassDescriptionclass
This class shall be extended in case of creating Bosses.class
This class defines a simplePickup
; a Coin which will give the player points.class
This class is the parent class of all dynamically loaded Inanimate.class
This class is the parent class of all Enemies in the game.class
This class is the parent class of all Pickups in the game. -
Uses of Collidable in rekit.logic.gui.parallax
Classes in rekit.logic.gui.parallax that implement CollidableModifier and TypeClassDescriptionclass
This is the parent class which all background elements shall extend.class
This class shall be extended by each heap element.class
class