Uses of Interface
rekit.logic.Collidable
Packages that use Collidable
Package
Description
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Uses of Collidable in rekit.logic.gameelements
Classes in rekit.logic.gameelements that implement CollidableModifier and TypeClassDescriptionclassAbstract class that represents an Element that is a visual part of aIScene, eg. -
Uses of Collidable in rekit.logic.gameelements.entities
Classes in rekit.logic.gameelements.entities that implement CollidableModifier and TypeClassDescriptionclassThis class represents one of the most importantGameElement-Type:
These are the moving GameElements, which can interact between each other, so as thePlayer,Enemies,Pickups, etc.final classThe (maybe) most importantEntityof the Game:
The Player (most likely you).class -
Uses of Collidable in rekit.logic.gameelements.entities.pickups
Classes in rekit.logic.gameelements.entities.pickups that implement CollidableModifier and TypeClassDescriptionclassThis class represents default coins.final classThis class defines a simplePickup; a Life which will give the player lives. -
Uses of Collidable in rekit.logic.gameelements.inanimate
Classes in rekit.logic.gameelements.inanimate that implement CollidableModifier and TypeClassDescriptionfinal classThis class represents an EndPortal.classThis is the default implementation of an inanimate in the game.classThis is the default implementation of an inanimate in the game (no ground).classThis is the default implementation of an inanimate door in the game.classThe standard Inanimate that will be used for the lowest height in the level.classThis is the default implementation of an inanimate trigger in the game. -
Uses of Collidable in rekit.logic.gameelements.particles
Classes in rekit.logic.gameelements.particles that implement CollidableModifier and TypeClassDescriptionclassclassA simple GameElement with no collision and only with graphical effects.classParticlethat shows a text, that can be specified viaTextParticle.setText(String) -
Uses of Collidable in rekit.logic.gameelements.type
Classes in rekit.logic.gameelements.type that implement CollidableModifier and TypeClassDescriptionclassThis class shall be extended in case of creating Bosses.classThis class defines a simplePickup; a Coin which will give the player points.classThis class is the parent class of all dynamically loaded Inanimate.classThis class is the parent class of all Enemies in the game.classThis class is the parent class of all Pickups in the game. -
Uses of Collidable in rekit.logic.gui.parallax
Classes in rekit.logic.gui.parallax that implement CollidableModifier and TypeClassDescriptionclassThis is the parent class which all background elements shall extend.classThis class shall be extended by each heap element.classclass