Uses of Interface
rekit.logic.IScene
Packages that use IScene
Package
Description
-
Uses of IScene in rekit.gui.controller.commands
Methods in rekit.gui.controller.commands that return IScene -
Uses of IScene in rekit.logic
Subinterfaces of IScene in rekit.logicModifier and TypeInterfaceDescriptioninterface
This interface extendsIScene
and adds necessary methods to encapsulate Levels.Methods in rekit.logic that return IScene -
Uses of IScene in rekit.logic.gameelements
Methods in rekit.logic.gameelements with parameters of type IScene -
Uses of IScene in rekit.logic.gameelements.particles
Methods in rekit.logic.gameelements.particles with parameters of type IScene -
Uses of IScene in rekit.logic.gui
Fields in rekit.logic.gui declared as ISceneModifier and TypeFieldDescriptionprotected final IScene
GuiElement.scene
The corresponding scene.Methods in rekit.logic.gui that return ISceneConstructors in rekit.logic.gui with parameters of type ISceneModifierConstructorDescriptionBackgroundElement
(IScene scene, String imageSource) Create the background by scene and image.protected
GuiElement
(IScene scene) Create by scene.GuiElement
(IScene scene, Vec size) Create by scene and size.Text
(IScene scene, TextOptions options) Create the text element.TimeDecorator
(IScene scene, GuiElement element, Timer timer) Create a TimeDecorator. -
Uses of IScene in rekit.logic.gui.parallax
Fields in rekit.logic.gui.parallax declared as ISceneMethods in rekit.logic.gui.parallax with parameters of type ISceneConstructors in rekit.logic.gui.parallax with parameters of type IScene -
Uses of IScene in rekit.logic.scene
Classes in rekit.logic.scene that implement ISceneModifier and TypeClassDescriptionclass
Scene that holds a playable Level created by a LevelCreator.Methods in rekit.logic.scene that return ISceneModifier and TypeMethodDescriptionScenes.getNewScene
(GameModel model, String... options) Get a new scene of a type.Methods in rekit.logic.scene with parameters of type ISceneModifier and TypeMethodDescriptionstatic Scenes
Scenes.getByInstance
(IScene scene) Get the corresponding instance of the scene.