Uses of Class
rekit.logic.gameelements.entities.state.EntityState
Packages that use EntityState
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Uses of EntityState in rekit.logic.gameelements.entities
Methods in rekit.logic.gameelements.entities that return EntityStateModifier and TypeMethodDescriptionfinal EntityStateStateEntity.getEntityState()Return the Entities current EntitiyState that determines its jump behavior.Methods in rekit.logic.gameelements.entities with parameters of type EntityStateModifier and TypeMethodDescriptionfinal voidStateEntity.setEntityState(EntityState value) Set the Entities EntitiyState that determines its jump behavior. -
Uses of EntityState in rekit.logic.gameelements.entities.state
Subclasses of EntityState in rekit.logic.gameelements.entities.stateModifier and TypeClassDescriptionclassThe default state a entity is in after initialization.classThe default state a entity is in after jumping.classThe jumping state a entity is in upon jumping until landing Represents the state where a player can not jump anymore.classThis state is used for all prototypes ofEntity.
This state will print to the syserr that the wrong constructorEntity(Team team)was used to create this element