Uses of Package
rekit.logic
Packages that use rekit.logic
Package
Description
-
Classes in rekit.logic used by rekit.gui
-
Classes in rekit.logic used by rekit.gui.controller
-
Classes in rekit.logic used by rekit.gui.controller.commands
-
Classes in rekit.logic used by rekit.logicClassDescriptionMethods which are annotated with this annotation, are optional methods for special behavior.Main class of the Model.This interface extends
IScene
and adds necessary methods to encapsulate Levels.This is the public interface of all Scenes.This Interface defines the Model for the MVC.This enum defines the different states of the game. -
Classes in rekit.logic used by rekit.logic.gameelementsClassDescriptionDefines the interface that every GameElement that can collide must have.This interface extends
IScene
and adds necessary methods to encapsulate Levels.This is the public interface of all Scenes. -
Classes in rekit.logic used by rekit.logic.gameelements.entitiesClassDescriptionDefines the interface that every GameElement that can collide must have.Methods which are annotated with this annotation, are optional methods for special behavior.
-
Classes in rekit.logic used by rekit.logic.gameelements.entities.pickupsClassDescriptionDefines the interface that every GameElement that can collide must have.
-
Classes in rekit.logic used by rekit.logic.gameelements.inanimateClassDescriptionDefines the interface that every GameElement that can collide must have.
-
Classes in rekit.logic used by rekit.logic.gameelements.particlesClassDescriptionDefines the interface that every GameElement that can collide must have.This is the public interface of all Scenes.
-
Classes in rekit.logic used by rekit.logic.gameelements.typeClassDescriptionDefines the interface that every GameElement that can collide must have.
-
Classes in rekit.logic used by rekit.logic.guiClassDescriptionThis interface extends
IScene
and adds necessary methods to encapsulate Levels.This is the public interface of all Scenes. -
Classes in rekit.logic used by rekit.logic.gui.parallaxClassDescriptionDefines the interface that every GameElement that can collide must have.This is the public interface of all Scenes.
-
Classes in rekit.logic used by rekit.logic.level
-
Classes in rekit.logic used by rekit.logic.sceneClassDescriptionMain class of the Model.This interface extends
IScene
and adds necessary methods to encapsulate Levels.This is the public interface of all Scenes.